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NPC Generator

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Advanced [show]


Gerard Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His red hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern

Ideals: Impeccable. Bonds: Job, Nature, Adventurer, Family. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Gerard Thorpe, Male Human Bard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 15 (+2)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Hubert Hartford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: The child of a Guard, who enjoyed hunting, Hubert was taken on many hunting expeditions. After coming to the age of reason, Hubert took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and further expansion of business

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Hubert Hartford, Male Human Adept 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Athletics +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. Aquamarine (1200 gp). Carnelian (60 gp). Eye agate (7 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Gerard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Stableman. He enjoys reading and quiet.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Map Maker again; and he wants to meet his childhood hero

Ideals: Athletic, Logical. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Gerard Tattersall, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Adam Carlisle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Adam took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted. Flaws: Selfish, Fearful. Bonds: Enemies, Nature. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

Adam Carlisle, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 700 sp.


Social Check DCs


Heward Read, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his shield. He has styled his red hair well, parting it to the right. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Read, Male Human Paladin 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs

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