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Advanced [show]


Heward Clare, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His moppish chestnut hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He's in love; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Has a crush, Adventurer, Poor, Nature. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Clare, Male Human Paladin 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Rich purple corundum (1600 gp). Sardonyx (60 gp). Deep green spinel (160 gp). Rock crystal (60 gp).


Social Check DCs


Odo Conway, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man dresses well, wearing white shirts, loose pants, and blazers most of the time. He has wavy white hair. He is very pretty but has cold, dead eyes.

Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He loathes his own lifestyle.

Ideals: Athletic, Justice. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Conway, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 8 (-1)13 (+1)
Skills Athletics +3, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Nicholas Mori, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and likes to wear ponchos typically of a light grey in addition to tight pants. His right leg appears badly burned and disfigured. He keeps his long black hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Persistence, Athletic. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Nicholas Mori, Male Human Warlock 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 50 pp.


Social Check DCs


Hugh Anderton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Hugh was born the youngest of three triplets. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Family. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Hugh Anderton, Male Human Fighter 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)11 (+0) 9 (-1)12 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. Carnelian (40 gp). Rose (40 gp).


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Reynard was raised in a hard working conservative environment. A gifted student he started as a Fisher, but he got bored and became a Fortune-teller. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he wants revenge against brigands

Ideals: Optimist. Bonds: Job, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Reynard Gresham, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 17 (+3)16 (+3)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Moss agate (7 gp). Sard (60 gp).


Social Check DCs

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