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NPC Generator

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Advanced [show]


Clerebold Camden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and dresses in collared shirts and wears a proper scarf over his head. His right hand appears badly burned and disfigured. His red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.

History: He was born in the north, but his parents moved at a very young age to the east. He worked as a nervous Sculptor and found it very stressful. He has drifted from career to career and currently works as a Sculptor.

Motivation: He has a crush on the local Engraver; and he wants to get laid

Flaws: Insomniac. Bonds: Job, Has a crush, Immigrant. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Clerebold Camden, Male Human Rogue 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 600 gp. Banded agate (10 gp).


Social Check DCs


Charles Hailey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time, and is pretty ugly. His hair is red and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Charles Hailey, Male Human Sorcerer 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)18 (+4) 15 (+2)11 (+0)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Dwarven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 300 gp. Golden yellow topaz (700 gp). Azurite (16 gp). Black star sapphire (800 gp). Hematite (16 gp). 1 Minor magic item.


Social Check DCs


Richard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and his gloved hand is found clutching a shortbow. His silver hair is kept up in a ponytail inside a Stetson hat. This amber eyed westerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Entrepeneur. Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Richard Brownrigg, Male Human Barbarian 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 33 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Altham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and black with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. This amber eyed southerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Adventurer, Enemies, Rich, Military. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Adelard Altham, Male Human Bard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 700 gp.


Social Check DCs


Aldous Stanley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his spear. His auburn hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: He got into the Dyer business at a young age. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Military, Job, Immigrant. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Stanley, Male Human Barbarian 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 48 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)16 (+3) 16 (+3)7 (-2)
Skills Nature +6, Performance +1
Senses Passive Perception 13
Languages Common, Goblin, Celestial, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs

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