Robert Cotton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his auburn hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: He desires power and/or immortality; and sabotage a competitor
Ideals: Gifted. Bonds: Job, Immigrant, Adventurer. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gomory Ryley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats, and carries bastard swords. His chestnut hair is heavily combed to the right. His eyes are hazel and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern; and his religion dominates his actions
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Rich, Job, Religious. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
Possessions: Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (300 gp). Cloth of gold vestments (70 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He is bald on top and has large silver tufts of hair around his ears. His fierce violet eyes like to dwell on things.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Everard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Patrick Chester, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his violet robe and has his axe always slung over his shoulder. His silver hair is drawn into a tight pony tail with a clover scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Cartwright, but he got bored and became a Spy. He now owns his own business.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Addict, Impulsive. Bonds: Job, Poor, Enemies. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 4000 sp. Rhodochrosite (7 gp).
Guy England, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears silk and lounges about seductively, and his gloved hand is found clutching a rapier. He keeps his silver hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a orcs raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Philantrophist, Justice. Bonds: Attractive, Religious, Enemies. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Onyx (70 gp). Moonstone (70 gp). Deep green spinel (40 gp). Bloodstone (70 gp). 1 Chain shirt. 1 Chain shirt. 1 Chain shirt.
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