Thomas Stansfield, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His chestnut hair is knotted and matted. He has several tiny emerald earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of southern immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Flaws: Shy. Bonds: Rich, Adventurer, Immigrant, Nature. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp.
Roger Springfield, Male Human [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his green robe. He carries a battered hammer and tarnished bastard sword as well. He keeps his long brown hair kept up in a rat tail. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the south was not economically sound they moved to his current location. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Nature. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 11000 sp.
Trym Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered hand crossbow and tarnished bow as well. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Brewer in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and expand his business
Ideals: Fighting. Flaws: Ugly, Shy, Mundane. Bonds: Job, Rich. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Aldous Brent, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan costume with the symbols of his god on his torso. His hair is short and auburn. His gray eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful necromancer made him what he is. He worked as a nervous Spice Merchant and found it very stressful. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his spouse's relatives view him with great suspicion
Bonds: Family, Adventurer, Mentor, Job, Enemies. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 gp. Moss agate (15 gp). Deep blue spinel (600 gp).
Drogo Breeden, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious. Occupation: Bellfounder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
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