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Advanced [show]


Kyle Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He wears a wide-brimmed hat to cover his moderate length blonde hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Kyle studied abroad. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Gifted. Flaws: Addict, Antagonistic, Insane. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Kyle Cromwell, Male Human Warlock 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Giant, Ignan, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: Finely wrought small gold bracelet (90 gp).


Social Check DCs


Thomas Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large brown mantle and cape that has been intricately interwoven into his grey robe. He wears a colorful flower in his golden hair. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful necromancer made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Attractive, Mentor. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Hadlee, Male Human Aristocrat 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 700 gp. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Raymond Ryley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast desert. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Ryley, Male Human Bard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 16 (+3)16 (+3)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp. Pink pearl (60 gp). Eye agate (11 gp). Rhodochrosite (11 gp).


Social Check DCs


Godfrey Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). He wears a small hat to cover his moderate length blonde hair. His amber eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.

History: Godfrey was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Godfrey took refuge in the large cave and found the beat up club and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep.

Ideals: Persistence. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Godfrey Barlow, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Eye agate (5 gp). Eye agate (5 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Heward Axton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean blue cloak covering his clean studded leather. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Heward Axton, Male Human Adept 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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