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NPC Generator

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Advanced [show]


Robert Brixton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan costume with the symbols of the four houses of cards on his torso. He wears his red hair down. He has blue eyes and a tan hat with a white feather.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: A powerful slaver made him what he is. His first spouse was a Interpreter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 13 years.

Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor

Bonds: Attractive, Job, Immigrant, Mentor, Family. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Robert Brixton, Male Human Adept 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 14 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)15 (+2) 17 (+3)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 200 gp.


Social Check DCs


Gunter Hayden, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor, and he perpetually has his hand crossbow ready. His red hair is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Hunter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Optimist. Flaws: Insane, Impulsive. Bonds: Job. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Gunter Hayden, Male Human Monk 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +1, History +4
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Percival Darlington, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Percival was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Percival Darlington, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Diggory Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He carries with him a set of rapiers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His brown hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: Doesn't want to be a Miner and was forced into it by his family.

Ideals: Fighting, Gifted. Flaws: Ugly, Forgetful. Bonds: Family. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Diggory Walcott, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 17 (+3)11 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Guy Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and golden with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His blue eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He became a Tanner soon after.

Motivation: He would like to get married and retire; and he has a crush on the local jeweler

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Has a crush, Job. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Dalton, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3200 sp. Moonstone (40 gp). Amber (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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