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Advanced [show]


Solomon Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He keeps his long golden hair kept up in a rat tail. His fierce hazel eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Gardener, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. Recently the stress of being a Merchant has made it difficult for him to sleep.

Motivation: Wants to open a new tavern.

Flaws: Impulsive, Insomniac. Bonds: Job, Poor. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Solomon Gracey, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 5 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Hunter Gresham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his golden hair in a pixie cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Spy father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Lazy, Disease. Bonds: Attractive. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Hunter Gresham, Male Human Warrior 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 500 sp.


Social Check DCs


Theobald Payton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow cloak and cross-gartered tan stockings. His golden hair is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Theobald was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Entrepeneur, Persistence. Bonds: Attractive. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Theobald Payton, Male Human Monk 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)9 (-1) 16 (+3)10 (+0)
Skills Deception +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Percival Yardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right leg appears badly burned and disfigured. His auburn hair, when down, is lengthy. His amber unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Mayor mother left him crippled. He became a Server soon after.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Disease, Shy. Bonds: Job, Rich. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Percival Yardley, Male Human Ranger 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)11 (+0) 9 (-1)14 (+2)
Skills Performance +5, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp.


Social Check DCs


Gomory Washington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his shortbow. His black hair is kept up in a ponytail inside a top hat. He has brown eyes and a yellow hat with a green feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Athletic, Logical. Bonds: Family, Rich. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Washington, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs

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