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Advanced [show]


Adelard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his chestnut hair to look like a famous performer. This gray eyed westerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Bonds: Guardian, Military, Job. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Adelard Tyndall, Male Human Ranger 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


William Hallewell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large tan jacket. He wears his hair in dreadlocks. He has a dull look in his brown eyes.

Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: William lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a barrister and was forced into it by his family

Ideals: Fighting, Impeccable. Flaws: Addict, Disease. Bonds: Nature, Family. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

William Hallewell, Male Human Druid 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 5000 sp.


Social Check DCs


Don Clare, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He usually wears his blue robe and has his sword always slung over his shoulder. His hair is greying and his face has many wrinkles. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Justice, Persistence, Artistic. Flaws: Fearful. Bonds: Enemies. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Don Clare, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)6 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Deep green spinel (100 gp). Golden pearl (100 gp).


Social Check DCs


Wymar Conway, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. He has gray eyes and a tan hat with a pastel feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has dedicated himself to building a better world.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Job, Adventurer. Occupation: Priest

Voice: Slurs words

Attributes [hide]

Wymar Conway, Male Human Paladin 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 3 Tanglefoot bags.


Social Check DCs


Raymond Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan feathered hat and tan clothes. His red hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.

History: The child of a Courier, who enjoyed hunting, Raymond was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Military, Nature, Job. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Raymond Gentry, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item.


Social Check DCs

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