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NPC Generator

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Advanced [show]


Hugh Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a moderate pudge and is not very fit. His hair is blonde and very short. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He plays an instrument quite well.

History: He was born on a small isolated farm. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Nothing but the best is good enough for him; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Nature, Enemies. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Hugh Winchester, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Percival Hale, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a white suit. His moppish black hair is in a traditional bowl cut. His eyes are a pleasant brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and balancing his hectic life and new mortician responsibilities is difficult

Flaws: Impulsive. Bonds: Job, Rich, Slave, Enemies. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Percival Hale, Male Human Paladin 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)16 (+3) 16 (+3)13 (+1)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 70 pp.


Social Check DCs


Norman Law, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he typically wears pastel cloth garments or leather armor. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Family, Rich. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Law, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)8 (-1) 15 (+2)17 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 16000 cp. 4 Holy water. 1 Everburning torch.


Social Check DCs


Alex Hale, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is short and golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Religious, Adventurer. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Alex Hale, Male Human Aristocrat 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 6 (-2)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Amber (70 gp). Tourmaline (70 gp).


Social Check DCs


Gerard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His black hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.

History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg

Ideals: Athletic, Justice, Entrepeneur. Bonds: Mentor, Job. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Gerard Hartford, Male Human Aristocrat 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Athletics +5, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 pp. Malachite (4 gp). Onyx (40 gp). 1 Spyglass.


Social Check DCs

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