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Advanced [show]


Don Sharps, Male Human [Permalink]

Personal [hide]

Description: This man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has a penchant for wearing a ring with an oversized amethyst on his right hand. With a patchy chestnut beard and wild chestnut hair. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and retire the richest man in the east

Ideals: Justice, Logical, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Don Sharps, Male Human Bard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 11 (+0)7 (-2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Antitoxin. 4 Thunderstones. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


William Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a broad hat to cover his moderate length red hair. His eyes are likewise green.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: William was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Weaver. He became a Weaver soon after.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

William Reid, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dean Trollope, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports green clothing, slightly heavier than average wear and is in decent physical shape. He has shaved his head bald. He has gleaming, smiling gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered south to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Entrepeneur. Flaws: PTSD. Bonds: Job. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Dean Trollope, Male Human Bard 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +6, Performance +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Northcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is dressed in earthy colors with a blue and black handkerchief worn on his right side. His hair is long and auburn with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He has gray eyes and a blue hat with a black feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up lance and armor he uses now. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: He's in love; and expand his business

Flaws: Antagonistic. Bonds: Military, Nature, Job, Has a crush. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Northcott, Male Human Warrior 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 29000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy green suit. He has a black handlebar mustache and slicked back black hair. His eyes are green and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up sickle and armor he uses now. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane, Selfish. Bonds: Attractive, Mentor, Nature. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Trowbridge, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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