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NPC Generator

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Advanced [show]


Everard Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Everard took refuge in the large cave and found the beat up club and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Many dire rats want him driven away; and he's looking for his big break

Flaws: Disease. Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Everard Shirley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Blue sapphire (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: He is greedy; and find a way to reverse the transformation of his sister

Flaws: Ugly, Shy. Bonds: Family, Rich, Immigrant. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Braxton, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 3000 sp. 2 Antitoxin. 1 Everburning torch. 1 Thunderstones. 1 Thunderstones.


Social Check DCs


Thomas Appleton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are violet.

Personality: He speaks before he thinks and is too direct. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich western family. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Thomas began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich, Enemies. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Thomas Appleton, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 19 (+4)9 (-1) 13 (+1)14 (+2)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 600 gp. 1 Simple lock. 1 Hourglass. 1 Disguise kit.


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a black coat. With a patchy golden beard and wild golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Sabotage a competitor; and to be a interpreter again

Ideals: Optimist. Flaws: Insane. Bonds: Military, Nature, Job. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Denholm, Male Human Bard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Gold dragon comb with red garnet eye (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Patrick Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Bonds: Attractive, Poor, Nature, Adventurer. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Patrick Gracey, Male Human Druid 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs

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