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NPC Generator

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Rolf Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. His golden hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Rolf was born the youngest of three triplets. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life.

Ideals: Optimist. Flaws: Depressed. Bonds: Adventurer, Military, Family. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Rolf Lindsay, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Peter Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His hair is short and red. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has worked as a Barkeep like his father before him.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Attractive, Poor, Job. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Peter Davenport, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 44000 sp. Golden yellow topaz (700 gp). Jade (60 gp).


Social Check DCs


Randal Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is wearing a long, blue, dusty cloak, and his gloved hand is found clutching a warhammer. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wishes to resurrect an old love; and to protect his home

Flaws: Ugly, Mundane. Bonds: Guardian, Family, Poor, In love. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Randal Brownrigg, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 13 (+1)19 (+4)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Darkwood Shield. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Gunter Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, and he perpetually has his sword ready. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He then took over the family business and is one of the better Navigator for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Mentor. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Gunter Roscoe, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Everard Tenley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a yellow and white handkerchief worn on his right side. His white hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family.

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Family, Poor. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Everard Tenley, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Elven, Auran
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs

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