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NPC Generator

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Advanced [show]


Gilbert Home, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the south. He has had some formal dancing training, and achieved minor success. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Home, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Golden yellow topaz (200 gp).


Social Check DCs


Adam Blakely, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He is bald on top and has large white tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: He was born into a rich family. In his 12th year, his parents were killed by a dire rats raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 11 years.

Motivation: Revenge; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Enemies, Job. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Adam Blakely, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Athletics +5, History +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Trey Rayden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He very much looks the part of a Glassblower. His blonde hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered north to less war torn lands. He has worked as a Glassblower like his father before him.

Motivation: To be a Seamstress again; and sabotage a competitor

Ideals: Disciplined, Extrovert. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Trey Rayden, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points -2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)12 (+1) 17 (+3)7 (-2)
Skills Performance +0, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Tourmaline (60 gp). Chalcedony (20 gp).


Social Check DCs


Tim Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes, though not visible through his cowl, are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to share knowledge with the world

Ideals: Gifted, Artistic, Entrepeneur. Flaws: Selfish. Bonds: Attractive. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Tim Winterbourne, Male Human Commoner 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills Athletics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 300 gp.


Social Check DCs


Arnold Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. Arnold was born on a far northern plains where he grew up under the tutelage of his father, an expert Laborer. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Immigrant, Adventurer. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Dudley, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 7 (-2)17 (+3)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Brown-green garnet (100 gp). Aquamarine (400 gp). Rock crystal (60 gp).


Social Check DCs

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