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NPC Generator

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Advanced [show]


Wymar Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His chestnut hair is slicked back into a classic pompadour. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 12th year, his parents were killed by a illithids raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Hedonist, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Mayor

Voice: German accent

Attributes [hide]

Wymar Livingstone, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 15 (+2)14 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Henry Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His auburn hair is cut short with large spiked bangs in the front. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Henry began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Depressed, Insomniac. Bonds: Enemies. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Henry Dumph, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)11 (+0) 7 (-2)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Sapphire pendant on gold chain (900 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Hubert Woods, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. His violet eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west to a Stylist, Hubert learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Stylist for hire.

Motivation: Wants to open a new tavern; and balancing his hectic life and new stylist responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Hubert Woods, Male Human Cleric 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)10 (+0) 10 (+0)12 (+1)
Skills Religion +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 10 pp. 1 Breastplate.


Social Check DCs


Frederick Royal, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black tunic with white highlights, and long brown pants that bunch up around his shoes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. Frederick was born on a far northern forest where he grew up under the tutelage of his father, an expert Cook. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Joker. Flaws: Ugly, Secretive, Depressed. Bonds: Military, Immigrant. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Frederick Royal, Male Human Barbarian 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)6 (-2) 11 (+0)11 (+0)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Tim Barclay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a custom-built plate barding that's adorned with green lining and desert motifs. His silver hair is styled in orderly dreadlocks. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Tim was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tim took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Barclay, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)7 (-2) 9 (-1)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Chrysoberyl (130 gp).


Social Check DCs

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