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Anselm Lincoln, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. With a patchy blonde beard and wild blonde hair. His brown eyes are slightly larger than normal.

Personality: This man loves music and to teach people music more than just about anything. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Artistic, Gifted. Bonds: Adventurer, In love, Attractive. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Anselm Lincoln, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)17 (+3) 17 (+3)11 (+0)
Skills Nature +6, Performance +3
Senses Passive Perception 13
Languages Common, Celestial, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 80 pp.


Social Check DCs


Peter Pickering, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, pastel cloak. He keeps his red hair in a flapper bob. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small plains village. He worked as a nervous Engraver and found it very stressful. He has drifted from career to career and currently works as a Engraver.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature, Job. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Peter Pickering, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 13 (+1)10 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Black opal (1100 gp). 1 Holy water. 1 Holy water.


Social Check DCs


Justin Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. He has moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Justin began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Slave, Enemies. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Justin Eastaughffe, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with green socks and a vest with buckled shoes. He carries with him a set of shields on his belt, each one with a emerald on the hilt. His hair is silver, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gilbert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Terse, Impulsive, Disease. Bonds: Attractive. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Gilbert Gracey, Male Human Barbarian 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Athletics +3, Deception +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6

Possessions: 30000 cp.


Social Check DCs


John Kitchur, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with small hat. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: John was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Detective like his father before him.

Motivation: Money/treasure; and balancing his hectic life and new detective responsibilities is difficult

Flaws: Shy, Depressed. Bonds: Attractive, Rich, Job. Occupation: Detective

Voice: Timid voice

Attributes [hide]

John Kitchur, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs

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