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NPC Generator

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Advanced [show]


Manfred Blankley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, brown cloak. His moppish auburn hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. A gifted student he started as a Unemployed, but he got bored and became a Scribe. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Religious, Job. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Manfred Blankley, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)17 (+3) 15 (+2)12 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gomory Springfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gomory took refuge in the large cave and found the beat up rapier and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Gomory Springfield, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)7 (-2) 8 (-1)10 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 2 Antitoxin. 2 Holy water. 1 Everburning torch.


Social Check DCs


Drogo Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear black pants and tee shirts. His red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also is a firm believer in the manly ideal.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and to prove his worth to the world

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Rich, Attractive. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Hadleigh, Male Human Barbarian 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)13 (+1) 17 (+3)8 (-1)
Skills Deception +1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 24000 cp. 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs


Godfrey Sharps, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green feathered hat and green clothes. His tied-back hair is chestnut. His violet eyes peer out from beneath his feathered green hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Barrister, but he was a colossal failure. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Job, Debt. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Godfrey Sharps, Male Human Barbarian 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 19 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 3 (-4)17 (+3) 9 (-1)9 (-1)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Anthony Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He usually wears his green robe and has his axe always slung over his shoulder, and his gloved hand is found clutching a axe. His hair is short and blonde. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Healer and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Disciplined. Flaws: Shy. Bonds: Immigrant, Rich, Family. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Anthony Marley, Male Human Paladin 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 14 (+2)7 (-2)
Skills Medicine +5, Stealth +3
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp.


Social Check DCs

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