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NPC Generator

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Advanced [show]


Cory Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is braided into rings. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and his religion dominates his actions

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Cory Dayton, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Theodoric Allerton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to loving parents in a slum to the north. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has achieved small success as a Shoemaker.

Motivation: Many dire rats want him driven away; and revenge

Bonds: Immigrant, Job, Attractive, Poor, Enemies. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Theodoric Allerton, Male Human Bard 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 11 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, History +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp. Star ruby (1600 gp).


Social Check DCs


Clerebold Eastoft, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears rags and sports a simple walking cane. His left hand appears badly burned and disfigured. He keeps his auburn hair in a pixie cut. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better kind of golem.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Family, Adventurer. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Eastoft, Male Human Commoner 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)5 (-3) 11 (+0)10 (+0)
Skills Insight +3, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Chad Gentry, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. He carries a battered crossbow and tarnished hand crossbow as well. He sports a long auburn beard, and similarly colored long hair. His amber eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south, but his parents moved at a very young age to the north. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Chad Gentry, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 600 sp.


Social Check DCs


Randal Westbrook, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear brown pants and tee shirts, he is not a threatening figure. His hair, while still mostly blonde, has prominent grey streaks. His eyes are amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Mercenary profession.

History: Randal was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and to be a mercenary again

Ideals: Optimist, Fighting. Flaws: Shy, Fearful. Bonds: Job. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Westbrook, Male Human Commoner 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)12 (+1) 16 (+3)16 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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