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Advanced [show]


Bertram Clifton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy white hair. He has a dull look in his green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 5 years old his parents immigrated from the north. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Immigrant, Adventurer. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Bertram Clifton, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Obsidian (16 gp). Red-brown spinel (130 gp). Iolite (80 gp).


Social Check DCs


Gomory Kinsley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a yellow shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is long and white with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gomory was born with his mother's beautiful face. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his absent mother; and expand his business

Flaws: Secretive. Bonds: Attractive, Enemies, Job, Family. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Kinsley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 cp. 1 Breastplate. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Hugh Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Detective, his father struggled to pay the bills. He was an apprentice working in his father's forge. He became a Engraver soon after.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Athletic, Opinionated, Impeccable. Bonds: Poor, Job, Adventurer. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Hugh Northcott, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1000 sp. Blue star sapphire (1000 gp). Black pearl (1100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Frederick Enfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in grey turtlenecks beneath a yellow coat with black slacks. He sports a long blonde beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has decided he is irredeemable

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Poor, Attractive. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Frederick Enfield, Male Human Cleric 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 12 (+1)13 (+1)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Goblin, Gnome, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Gunter Ogden, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft tan waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has moderate length auburn hair. His eyes are hazel and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Apothecary in town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Sage mother left him crippled. He now mingles about in high society.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.

Flaws: Ugly, Disease. Bonds: Rich, Job, Religious. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Ogden, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 6 (-2)9 (-1)
Skills Animal Handling +0, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Simple lock. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs

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