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NPC Generator

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Don Yeardley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large blue jacket, and is pretty ugly. His chestnut hair, when down, is lengthy. His fierce violet eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up mace and armor he uses now. He has worked as a Stylist like his mother before him.

Motivation: He wants revenge against goblins; and wants to open a new tavern

Flaws: Ugly, Mundane, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Don Yeardley, Male Human Bard 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Gresham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Fletcher does. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Insomniac, Shy. Bonds: Job, Military. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

John Gresham, Male Human Wizard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 700 gp. Jasper (20 gp). Black pearl (1200 gp). Tourmaline (130 gp). Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Adley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears white painted combat armor at almost all times. He has no hair. He has a dull look in his violet eyes.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his absent mother; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Gerard Adley, Male Human Cleric 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp.


Social Check DCs


Godfrey Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His hair is auburn, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Poor, Attractive, Adventurer, Slave. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Godfrey Braxton, Male Human Bard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp. Black pearl (1200 gp). Red garnet (160 gp).


Social Check DCs


Clerebold Tattersall, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears just a brown suit, marred by teas. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family, Nature. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Clerebold Tattersall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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