Gerard Walcott, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and catlike.
Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Guardian, Mentor, Poor, Family. Occupation: Courier
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 5 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Coral (50 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Whitby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a white small hat and white clothes. He is an epitome of beauty. His hair is red, silky, and of moderate length. His green eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Gifted. Flaws: Mundane, Disease. Bonds: Attractive, Rich, Slave. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Don Heiser, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Religious. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 2 Alchemist’s fire. 2 Alchemist’s fire. 3 Antitoxin.
Percival Morton, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin blue vertical stripes and tan pants, and he perpetually has his shortbow ready. His chestnut hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Fighting, Philantrophist. Flaws: Ugly, Racist. Bonds: Military. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 7 (-2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Golden yellow topaz (200 gp). Banded agate (5 gp). Aquamarine (200 gp).
Anselm Cornish, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Anselm was born on a far western forest where he grew up under the tutelage of his father, an expert Performer. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Joker, Artistic. Flaws: Insane, Insomniac. Bonds: Immigrant. Occupation: Performer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
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