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NPC Generator

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Advanced [show]


Randal Langley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Randal will drive conversation. He takes great joy in being the best Bellfounder in town.

History: He was born in the north. In his 10th year, his parents were killed by a illithids raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: Revenge.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Langley, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 6000 sp.


Social Check DCs


Lance Rodney, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. He sports a long silver beard, and similarly colored long hair. His violet eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.

History: Born in the west his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insomniac, Racist. Bonds: Poor. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Lance Rodney, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Justin Pickering, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright blonde hair and a scraggly beard. His eyes are green and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and find a way to reverse the transformation of his brother

Ideals: Optimist, Justice, Impeccable. Flaws: Ugly. Bonds: Rich, Family. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Justin Pickering, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Dean Sherwood, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined. Bonds: Attractive, Rich, Nature, Mentor. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Dean Sherwood, Male Human Bard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Insight +3, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 40000 cp. Malachite (5 gp).


Social Check DCs


William Ashley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His hair is black, silky, and of moderate length. His eyes are brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He left for the east, certain he would find work there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

William Ashley, Male Human Barbarian 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)10 (+0) 17 (+3)16 (+3)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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