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Advanced [show]


Trym Halsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is long and unkept. His brown eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of northern immigrants he idolized his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: To be a Masseuse again; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Halsey, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Stealth +6
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 7000 sp. Azurite (15 gp). Chrysoberyl (120 gp).


Social Check DCs


Simon Ryley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears brown cloth garments or leather armor and is in decent physical shape. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: To end his boredom; and his religion dominates his actions

Flaws: Antagonistic, Mundane. Bonds: Attractive, Religious, Nature. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Simon Ryley, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 16 (+3)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. He keeps his long black hair kept up in a rat tail. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trey was raised in a hard working conservative environment. After coming to the age of reason, Trey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Dyer job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Has a crush, Job. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Trey Clare, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 18 (+4)13 (+1)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 29000 sp. Amethyst (40 gp).


Social Check DCs


Kyle Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He wears his hair in dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Gardener. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Kyle hails from a village terrorized by illithids. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Flaws: Secretive, Addict. Bonds: Job, Enemies, Rich. Occupation: Gardener

Voice: German accent

Attributes [hide]

Kyle Cholmondeley, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Hamilton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and dresses well, wearing green shirts, loose pants, and blazers most of the time. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has set out to sabotage the competition.

Motivation: To be a Adventurer again; and wants to open a new tavern

Ideals: Optimist, Joker. Bonds: Attractive, Adventurer, Job. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Trym Hamilton, Male Human Rogue 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 8 (-1)16 (+3)
Skills Arcana +2, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 8000 sp.


Social Check DCs

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