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Cory Landon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. His hair is golden, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Joker. Bonds: Attractive, Immigrant, Poor, Family. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Cory Landon, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)9 (-1) 6 (-2)12 (+1)
Skills Animal Handling +0, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1500 sp.


Social Check DCs


Theobald Law, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears just a grey suit. His skin is also unnaturally pale. He has no hair. This amber eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now mingles about in high society.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Enemies. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Law, Male Human Warlock 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)12 (+1) 7 (-2)9 (-1)
Skills History +4, Performance +2
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. Silver chalice with lapis lazuli gems (80 gp). Jeweled anklet (1000 gp).


Social Check DCs


Godfrey Carlisle, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. His golden hair is braided into rings. His fierce violet eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to find somewhere to settle down

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Godfrey Carlisle, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. Golden yellow topaz (1000 gp). Violet garnet (1000 gp). Alexandrite (1000 gp). 2 Thunderstones.


Social Check DCs


Everard Conway, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Sage. His hair, while still mostly silver, has prominent grey streaks. His brown eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: He got into the Sage business at a young age. In his 13th year, his parents were killed by a giants raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: To be a Architect again; and to protect his home

Ideals: Gifted. Bonds: Job, Enemies, Guardian. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Conway, Male Human Adept 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)16 (+3) 9 (-1)10 (+0)
Skills Nature +6, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Odo Walcott, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by beers. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Pacifist. Flaws: Ugly, Cynical. Bonds: Adventurer, Poor. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Walcott, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 44000 sp.


Social Check DCs

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