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NPC Generator

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Advanced [show]


Norman Roscoe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His blonde hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.

History: He was born in the east. Norman was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Apothecary. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Norman Roscoe, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item.


Social Check DCs


Gunter Garfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a black and grey robe with the hood down. His red hair is cut jaggedly and amateurishly. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Optimist, Artistic. Bonds: Attractive, Enemies, Mentor. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Garfield, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Disguise kit. 1 Backpack. 1 Simple lock.


Social Check DCs


Thomas Heiser, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Slave, Family. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Thomas Heiser, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Chad Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of the sun god on his torso. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Snowdon, Male Human Wizard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 8 (-1)12 (+1)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 60 pp. Rock crystal (40 gp). Carnelian (40 gp).


Social Check DCs


Gunter Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue armored body suit, with a simple tan line shooting up and back down. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling violet eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He plays an instrument quite well.

History: When he was but 8 years old his parents immigrated from the east. Gunter was born on a far eastern desert where he grew up under the tutelage of his father, an expert Bounty Hunter. He has never given up on his painting dream.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Bonds: Poor, Enemies, Immigrant. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Blakely, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Deep blue spinel (300 gp).


Social Check DCs

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