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NPC Generator

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Advanced [show]


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of shortbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair down. His amber eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Nature, Family. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Ernest Beckwith, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Performance +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is physically well-built. His brown hair has been sun bleached extensively. His thin eyebrows rest above his beady blue eyes.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and he wants revenge against illithids

Ideals: Disciplined, Impeccable. Flaws: Ugly, Fearful. Bonds: Military, Enemies. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Anselm Ainsley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)9 (-1) 13 (+1)17 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He has moderate length red hair. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and meet up once more with his childhood friend

Flaws: Depressed, Disease. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Weld, Male Human Expert 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)15 (+2) 16 (+3)16 (+3)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Gomory Easton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his bastard sword ready. His hair is black and very short. His eyes are amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: Gomory was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Rich, Nature, Family. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Easton, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 80 pp.


Social Check DCs


Solomon Hadley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: Born in the west his family was never financially stable. When Solomon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Poor, Military. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Solomon Hadley, Male Human Commoner 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 26000 cp.


Social Check DCs

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