Wymar Clinton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His blonde hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Map Maker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Performer and was forced into it by his family; and regain custody of his son
Ideals: Pacifist, Fighting. Flaws: Ugly, Shy. Bonds: Family. Occupation: Performer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Anselm Walcott, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a penchant for wearing a ring with an oversized ruby on his right hand. His chestnut hair has been sun bleached extensively. His eyes are brown and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has passion for adventuring and risk
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Shipwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 600 sp. Sard (80 gp). White pearl (80 gp).
Charles Wheatley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. He has done his best to style his chestnut hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Adventurer, Rich, Family. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Henry Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown shirt with thin black vertical stripes and pastel pants. He sports a flattop hair cut. He has a dull look in his green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.
History: When he was but 8 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted martial powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Gifted. Flaws: Antagonistic, PTSD. Bonds: Immigrant. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Half-Plate.
Norman Clapham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears black painted combat armor at almost all times. His white hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult.
Ideals: Joker. Bonds: Attractive, Poor. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp. Emerald (800 gp). Smoky quartz (70 gp).
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