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Anselm Kent, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). With bright blonde hair and a scraggly beard. His eyes are likewise gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Kent, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20000 sp. Malachite (14 gp). Amethyst (60 gp). Brown-green garnet (60 gp). 1 Minor magic item.


Social Check DCs


Miles Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. He has dyed his greying white hair a little too much giving a sharp white color. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Miles Gladstone, Male Human Warrior 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 11 (+0)8 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 16000 sp.


Social Check DCs


Adam Marley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his scimitar. He has done his best to style his golden hair to look like a famous performer. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Shy, Disease. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Adam Marley, Male Human Barbarian 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 11 (+0)8 (-1)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Clayton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the ruined castle and found the beat up halberd and armor he uses now. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud; and he's looking for his big break

Flaws: Insomniac. Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Roger Clayton, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp.


Social Check DCs


Roland Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a blue scarf. He carries a battered warhammer and tarnished dagger as well. He has styled his blonde hair well, parting it to the left. His violet eyes peer out from beneath his wide-brimmed violet hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful wizard made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a crush on the local Sage; and to settle down with his crush

Ideals: Fighting. Flaws: Secretive, PTSD. Bonds: Attractive, Mentor. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Roland Middleton, Male Human Expert 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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