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NPC Generator

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Advanced [show]


Anthony Shirley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts, and carries longbows. His hair is long and red with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His thin eyebrows rest above his beady green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north to a Bounty Hunter, Anthony learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Fighting, Passionate, Logical. Flaws: Ugly. Bonds: Job. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Anthony Shirley, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2700 sp. 1 Half-Plate.


Social Check DCs


Gerald Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is cut short. His amber eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the east. He is a great chef.

History: He is a Lamia in disguise. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Athletic, Pacifist, Gifted. Bonds: Adventurer. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Gerald Bentham, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)15 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Performance +1
Senses Passive Perception 9
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. Deep green spinel (160 gp).


Social Check DCs


Gerard Hallewell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His hair is long and silver with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: This man loves painting and to teach people painting more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Gerard studied abroad. Gerard was born on a far western plains where he grew up under the tutelage of his mother, an expert Carpenter. He has never given up on his painting dream.

Motivation: To prove his worth to the world.

Ideals: Artistic, Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Gerard Hallewell, Male Human Commoner 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Performance +5, Survival +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Tatum, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is chestnut and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Spice Merchant, but he got bored and became a Bather. He has set out to sabotage the competition.

Motivation: Wants a kiss; and he's in love

Flaws: Antagonistic. Bonds: Rich, Mentor, Job, Has a crush. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Dustin Tatum, Male Human Barbarian 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)12 (+1) 5 (-3)11 (+0)
Skills Performance +3
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gilbert Wheatley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his halberd ready. He has wavy auburn hair. His eyes are a pleasant violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.

History: Born in the east to a Detective, Gilbert learned a great deal about his father's area of expertise. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: To be a Mortician again.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Gilbert Wheatley, Male Human Barbarian 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 80 pp. Smoky quartz (60 gp).


Social Check DCs

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