Frederick Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple violet line shooting up and back down. His skin is fair and his fingers are delicate and long. His red hair is matted, messy, and big. He wears a mask on his face.
Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Frederick has worked very hard to control his curse. He has never given up on his dancing dream.
Motivation: To pay off his debts; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Hedonist, Disease. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 6 (-2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 21000 sp. 1 Minor magic item.
Alex Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright black hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying sister.
Motivation: Retire the richest man in the north; and he is unsatisfied with his job
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp.
Alex Clifton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Tanner. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Carpenter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: An old rival family wants him found.
Ideals: Impeccable, Artistic. Bonds: Family, Guardian. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 200 gp.
Jocelyn Gresham, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Glassblower. He has shaved his head bald. This violet eyed northerner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jocelyn took refuge in the ruined castle and found the beat up rapier and armor he uses now. He now owns his own business.
Motivation: He is greedy.
Ideals: Justice. Bonds: Job, Family, Rich, Nature. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
Thomas Middleton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west to a Barrister, Thomas learned a great deal about his father's area of expertise. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He inherited the family business which he has now maintained for 12 years.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Military, Job. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!