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NPC Generator

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Advanced [show]


Trym Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his lance. His golden hair is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Trym studied abroad. He moved from fad to fad and when he turned 15 he discovered dancing. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He feels kind of lost in life; and he has a crush on the local bricklayer

Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Has a crush. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Stanford, Male Human Monk 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)8 (-1) 14 (+2)15 (+2)
Skills Performance +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Kendal, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. His black hair is styled in orderly dreadlocks. His blue eyes dart from person to person.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and he is wracked by social anxiety

Flaws: Fearful, Disease. Bonds: Attractive, Poor, Enemies. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Don Kendal, Male Human Druid 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 17 (+3)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 1 Minor magic item.


Social Check DCs


Tim Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear blue tank tops with green pants. He has done his best to style his blonde hair to look like a famous performer. He has green eyes and a blue hat with a green feather.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and further expansion of business

Flaws: Antagonistic, Addict. Bonds: Rich, Nature, Job. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Tim Wedgwood, Male Human Ranger 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 8 (-1)9 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Aquan, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Randal Everly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Interpreter does. He wears his auburn hair up. His face is scarred and worn.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. He worked as a nervous Interpreter and found it very stressful. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Randal Everly, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp. Chalcedony (20 gp). Rose (20 gp). Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs


Alexandre Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. He wears a broad hat to hide his balding. He has violet eyes and a white hat with a green feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Tanner business at a young age. He worked as a nervous Tanner and found it very stressful. In the meantime he has taken over work as a Tanner and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Professionalism. Bonds: Adventurer, Job. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Alexandre Mitchell, Male Human Rogue 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 17 (+3)9 (-1)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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