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NPC Generator

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Advanced [show]


Wymar Abram, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a pastel and blue robe with the hood down. His red hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the south. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in longsword use. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against brigands.

Ideals: Pacifist, Entrepeneur, Fighting. Bonds: Poor, Enemies. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Wymar Abram, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hugh Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His red hair, when down, is lengthy. His gray unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Hugh has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things; and he is content

Ideals: Athletic. Flaws: Disease, Mundane, Lazy. Bonds: Rich. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Hugh Ramsey, Male Human Commoner 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Anselm Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean blue cloak covering his clean studded leather. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Insomniac, Antagonistic. Bonds: Religious. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Anselm Roscoe, Male Human Monk 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)6 (-2) 17 (+3)16 (+3)
Skills History +0, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Dean Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in black turtlenecks beneath a green coat with brown slacks. His blonde hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He is greedy.

Ideals: Joker, Artistic. Bonds: Attractive, Rich, Mentor. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Dean Coombs, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: He is a Metallic Dragon in disguise. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Randal Dayton, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 pp.


Social Check DCs

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