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NPC Generator

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Advanced [show]


Tim Huckabee, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears green leather gloves, a green jacket, and tight pants. His auburn hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, his parents were killed by a goblins raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He wants revenge against goblins; and a deep hatred of goblins

Flaws: Hedonist. Bonds: Rich, Religious, Mentor, Enemies. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Tim Huckabee, Male Human Paladin 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. Red-brown spinel (100 gp). Malachite (16 gp). Amber (100 gp).


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length chestnut hair. This green eyed westerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Gerard Vance, Male Human Commoner 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Deep green spinel (120 gp). Smoky quartz (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Theodoric Redfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely green suit with tan socks and a vest with buckled shoes. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Theodoric was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Revenge; and a strong sense of loyalty to human people

Flaws: Antagonistic, Racist. Bonds: Attractive, Family, Enemies. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Theodoric Redfield, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)6 (-2) 13 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


John Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant brown.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the north. John was born on a far northern island where he grew up under the tutelage of his father, an expert Marshal. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To prove his worth to the world.

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Guardian, Immigrant. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

John Shelly, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Deception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. His skin is fair and his fingers are delicate and long. He sports a long chestnut beard, and similarly colored long hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: A powerful necromancer made him what he is. Anselm was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Mercenary. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and marry his brother to traveling adventurers

Ideals: Philantrophist. Bonds: Immigrant, Mentor, Job, Family. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Anselm Stanton, Male Human Aristocrat 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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