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NPC Generator

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Advanced [show]


Heward Sharps, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He keeps his long golden hair kept up in a rat tail. His eyes are a pleasant gray.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Mortician like his father before him.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Justice. Flaws: Racist. Bonds: Rich, Job. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Heward Sharps, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Shane Wakefield, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants, and he perpetually has his shortspear ready. He has white hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Ideals: Fighting, Philantrophist. Flaws: Addict, Mundane. Bonds: Enemies, Mentor. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Shane Wakefield, Male Human Aristocrat 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)13 (+1) 6 (-2)14 (+2)
Skills Performance +5, Stealth +2
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Adelard Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Adelard studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Ideals: Athletic, Logical, Gifted. Bonds: Attractive, Enemies. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Adelard Ainsley, Male Human Cleric 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 5000 sp. Emerald (1000 gp).


Social Check DCs


Raymond Rodney, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white cloak and cross-gartered pastel stockings. He keeps his chestnut hair in a pixie cut. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raymond was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable, Logical. Flaws: Ugly. Bonds: Job. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Rodney, Male Human Expert 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills History +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Pink pearl (50 gp). Malachite (10 gp).


Social Check DCs


Anselm Bradford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and dresses in collared shirts and wears a proper scarf over his head. His left leg appears badly burned and disfigured. His black hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Anselm studied abroad. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Bradford, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 10 pp. Aquamarine (800 gp).


Social Check DCs

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