Gerard Clare, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 7 years old his parents immigrated from the west. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice. Bonds: Attractive, Military, Immigrant. Occupation: Baker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Alexandrite (1200 gp). Alexandrite (1200 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Hamilton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful, Impulsive. Bonds: Adventurer, Nature. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. A delicate brass dragon egg (40 gp). Jeweled anklet (1000 gp). Solid gold idol (800 gp).
Odo Yardley, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His top hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Religious, Family. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Odo Kendall, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His hair is long and auburn with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His amber eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.
History: Born in the east to a Stableman, Odo learned a great deal about his father's area of expertise. He worked as a nervous Stableman and found it very stressful. He has since lost track of the people in his past.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Flaws: Shy. Bonds: Has a crush, Job, Family, Adventurer. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Anselm Windsor, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is cut short. His green eyes peer out from beneath his top violet hat.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of drow once and for all.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers.
Ideals: Gifted. Bonds: Enemies, Family, Job. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 800 gp. Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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