Raymond Kinsley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears blue leather gloves, a blue jacket, and tight pants. His red hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Spice Merchant, who enjoyed hunting, Raymond was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and doesn't want to be a tailor and was forced into it by his family
Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2200 sp.
Lance Hadlee, Male Human [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his flail always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His brown hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and he is wracked by social anxiety
Flaws: Ugly, Fearful, Secretive. Bonds: Job, Nature. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
William Pickering, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He has a blonde handlebar mustache and slicked back blonde hair. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He became a Weaver soon after.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Fighting, Gifted. Flaws: Ugly, Selfish. Bonds: Job, Has a crush. Occupation: Weaver
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Alexandrite (600 gp). Chrysoberyl (140 gp).
Drogo Garrick, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.
History: He was raised by priests from a young age. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Emotional. Bonds: Attractive, Religious, Mentor, Immigrant. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Tim Brent, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is dressed in earthy colors with a tan and black handkerchief worn on his left side, and his gloved hand is found clutching a nunchaku. His silver hair has been sun bleached extensively. His amber eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Tim was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: A deep hatred of drow; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Job, Mentor. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Terran, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. Azurite (14 gp).
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