Alexandre Marleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.
Personality: Alexandre wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp. 1 Minor magic item.
Geoffrey Watson, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky blue painted plate armor, and sports empty pouches on his belt. He has wavy chestnut hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.
History: He was born in the south. Geoffrey was born on a far southern forest where he grew up under the tutelage of his father, an expert Farmer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Passionate. Flaws: Insomniac. Bonds: Immigrant, Adventurer, Family. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Iolite (80 gp). Rock crystal (80 gp).
Heward Tickle, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting brown shirt and pants. He is muscular with a powerful set of arms. His hair is black and curly. He has a dull look in his violet eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered west to less war torn lands. He struck the Adventurer job and began his own company from there.
Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new adventurer responsibilities is difficult
Flaws: Shy, PTSD. Bonds: Religious, Job, Family. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A miniature golden chest with tiny emeralds lining the top (180 gp).
Miles Vance, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His golden hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.
History: Born in the east his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Gifted, Entrepeneur, Justice. Bonds: Poor, Guardian, Family. Occupation: Fisher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Heward Brixton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is mildly Human supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Attractive, Nature. Occupation: Courier
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 70 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
Possessions: 700 gp. Aquamarine (1300 gp). Obsidian (6 gp). Jet (110 gp). Golden yellow topaz (1300 gp).
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