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NPC Generator

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Advanced [show]


Geoffrey Appleton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a long, violet, dusty cloak. His hair is chestnut and curly. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Geoffrey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is greedy

Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Rich, Nature. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Geoffrey Appleton, Male Human Bard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 17 (+3)17 (+3)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adam Beitz, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His black hair is braided into rings. His ears are large.

Personality: Adam wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Artistic. Flaws: Ugly, Insane, Shy. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adam Beitz, Male Human Expert 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)15 (+2) 11 (+0)9 (-1)
Skills Religion +5, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Alex Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His red hair is heavily combed to the right. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he would like to get married and retire

Flaws: Ugly, Terse. Bonds: Slave, Nature, Immigrant. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Alex Altham, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 pp. Golden pearl (80 gp).


Social Check DCs


Bernard Kendall, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black leather gloves, a black jacket, and tight pants. His hair is black and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Bernard Kendall, Male Human Ranger 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Hematite (11 gp). Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Frederick Myerscough, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His black hair is unkempt and raggedy. His eyes are gray and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of goblins once and for all.

History: Sold as a small child to a brothel owner, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Enemies, Mentor. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Frederick Myerscough, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)14 (+2) 13 (+1)14 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs

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