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NPC Generator

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Advanced [show]


Alexandre Badger, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Alexandre will drive conversation. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Alexandre was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.

Motivation: Human compassion.

Ideals: Extrovert. Flaws: Racist. Bonds: Immigrant, Attractive. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Alexandre Badger, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 6 (-2)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 9000 cp. 1 Darkwood Shield.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey armored body suit, with a simple blue line shooting up and back down. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Greedy. Bonds: Military, Adventurer. Occupation: Knight

Voice: Stutters

Attributes [hide]

Gerard Royston, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2800 sp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Heward Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear violet pants and tee shirts. His black hair has been sun bleached extensively. His ears are large.

Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.

History: Heward was born in the east. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Impeccable, Persistence, Athletic. Flaws: Ugly, Fearful. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Heward Kent, Male Human Cleric 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Goblin, Undercommon, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 1000 sp.


Social Check DCs


Richard Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is golden. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family.

Ideals: Pacifist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Richard Gresham, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Red-brown spinel (140 gp). Red-brown spinel (140 gp). Azurite (14 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his golden hair well, parting it to the left. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His divine abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he loathes his own lifestyle

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Adventurer. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Drogo Branson, Male Human Aristocrat 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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