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NPC Generator

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Advanced [show]


Bertram Kinsley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Blacksmith. He has a long chestnut beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Bertram hails from a village terrorized by goblins. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Many goblins want him driven away.

Flaws: Antagonistic, Fearful. Bonds: Job, Attractive, Enemies. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Bertram Kinsley, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)16 (+3) 14 (+2)8 (-1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Kyle Sharps, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is golden, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: He was born in the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Kyle Sharps, Male Human Warrior 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Investigation +5, Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp). Jeweled anklet (1000 gp).


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright white hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: Anselm was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He inherited the family business which he has now maintained for 13 years.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Persistence. Flaws: Shy, Fearful, Insane. Bonds: Job. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Anselm Astley, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Gunter Sheldon, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small mountains village. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined, Opinionated. Flaws: Disease. Bonds: Poor, Attractive, Nature. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Gunter Sheldon, Male Human Monk 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp. Moonstone (80 gp). Fire opal (1100 gp).


Social Check DCs


Anselm Lancaster, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black broad hat and black clothes. His blonde hair is long and unkept. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Family. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Anselm Lancaster, Male Human Barbarian 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. Silver comb with moonstones (200 gp). Large well-done wool tapestry (400 gp).


Social Check DCs

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