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NPC Generator

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Advanced [show]


Frederick Willoughby, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with violet colored cloaks and clothing, he is not a threatening figure. He wears his blonde hair down. His eyes are likewise amber. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Frederick Willoughby, Male Human Adept 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. Jade (40 gp). Blue quartz (9 gp). Brown-green garnet (40 gp).


Social Check DCs


Odo Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair, when down, is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.

History: Odo hails from a village terrorized by gnolls. In his 14th year, his parents were killed by a gnolls raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Opinionated. Flaws: Selfish. Bonds: Attractive, Enemies. Occupation: Seamstress

Voice: growls and snarls, animalistic

Attributes [hide]

Odo Ansley, Male Human Bard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 12000 cp.


Social Check DCs


Don Atterton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His golden hair is knotted and matted. His green unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of northern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Flaws: Disease, Impulsive. Bonds: Slave, Immigrant, Attractive. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Atterton, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 18000 sp. 1 Tanglefoot bags.


Social Check DCs


Wymar Wakefield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a pastel shirt with thin brown vertical stripes and grey pants. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Mayor, but he was a colossal failure. He became a Carpenter soon after.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Wymar Wakefield, Male Human Druid 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp.


Social Check DCs


Tim Weld, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a robe, a symbol of the sun god around his neck, and a spear on his belt. He has a small bristly mustache and wavy black hair. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 12th year, his parents were killed by a giants raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants revenge against giants.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Has a crush. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Tim Weld, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)18 (+4) 10 (+0)13 (+1)
Skills Medicine +2, Nature +6
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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