Manfred Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple tan line shooting up and back down. He carries with him a set of spears on his belt, each one with a aquamarine on the hilt. His hair is black and very short. This gray eyed northerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Adventurer. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 7 (-2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
Theodoric Lester, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he wears rags and sports a simple walking cane. He keeps his blonde hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Interpreter, but he was a colossal failure. He now owns his own business.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Ideals: Opinionated. Flaws: Impulsive, Mundane, Fearful. Bonds: Poor, Job. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Clerebold Hailey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a black collared shirt and red pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a trident. His brown hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Clerebold has worked very hard to control his curse. Recently the stress of being a Fisher has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.
Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Alby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.
History: Born in the east to a Jeweler, Gilbert learned a great deal about his mother's area of expertise. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gilbert's mother didn't care for him much, and the feeling was mutual. He struck the Jeweler job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Flaws: Hedonist, Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +2
Possessions: 19000 cp.
Ernest Chester, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and green handkerchief worn on his right side. He is portly but not overly obese. His auburn hair is cut short. His eyes are hazel and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Jeweler in town.
History: He got into the Jeweler business at a young age. His childhood dream was to be a Roofer, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Guardian. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 2 Holy water.
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