Patrick Kinsley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a fine chain shirt which he covers with black colored cloaks and clothing, marred by sweets. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He has always had a great fascination with Human culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and he is terrified, and will act out of fear
Flaws: Ugly, Racist, Fearful. Bonds: Immigrant, Family. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His brown eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Sensitive. Bonds: Attractive, Poor, Adventurer. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Terran, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 5000 sp. Brown-green garnet (130 gp). Eye agate (10 gp).
Randal Colby, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His left leg appears badly burned and disfigured. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 8 years old his parents immigrated from the north. Randal was born on a far northern plains where he grew up under the tutelage of his father, an expert Apothecary. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to raise his children well
Ideals: Optimist, Joker. Bonds: Attractive, Immigrant. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1700 sp.
Conrad Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is greasy and uncared for. He has violet eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born in the east. Conrad was born on a far eastern plains where he grew up under the tutelage of his father, an expert Adventurer. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Orc, Draconic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugh Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of strength on his torso. He carries a battered bastard sword and tarnished sword as well. He has styled his black hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up sword and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp. Jade (110 gp).
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