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Advanced [show]


Diggory Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is generally well dressed albeit a few years behind the times. He keeps his long auburn hair kept up in a rat tail. He is baby faced.

Personality: He can speak with the recently deceased. He feeds upon the attention of others.

History: Diggory was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Navigator job and began his own company from there.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Job. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Bentley, Male Human Aristocrat 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)15 (+2) 10 (+0)17 (+3)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 12000 sp. Onyx (70 gp). Emerald (900 gp). Aquamarine (700 gp). Eye agate (4 gp).


Social Check DCs


Randal Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his silver hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Randal Ainsworth, Male Human Sorcerer 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Gerald Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He carries a battered dagger and tarnished longbow as well. His hair, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in longbow use. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Carlisle, Male Human Druid 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1300 gp. Onyx (60 gp). Black opal (700 gp). Azurite (16 gp). Deep blue spinel (500 gp). Star ruby (700 gp).


Social Check DCs


Dean Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His black hair is heavily combed to the left. His amber eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Dean Graeme, Male Human Commoner 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)13 (+1) 17 (+3)9 (-1)
Skills Arcana +4, Deception +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Alex Altham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing green shirts, loose pants, and blazers most of the time. His blonde hair has been sun bleached extensively. His eyes are likewise green. His teeth are white and perfect.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: The child of a Spy, who enjoyed hunting, Alex was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Gifted. Bonds: Attractive, Job, Nature, Family. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Alex Altham, Male Human Wizard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)13 (+1) 8 (-1)6 (-2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 400 gp. Coral (40 gp). Brown-green garnet (40 gp). White pearl (40 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.


Social Check DCs

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