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Advanced [show]


Godfrey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his black hair up in a very large beehive style do. His eyes are violet and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: To be a Junk Dealer again; and retire the richest man in the east

Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Godfrey Eastaughffe, Male Human Aristocrat 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Robert Stansfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. He has hazel eyes and a brown hat with a blue feather.

Personality: He will rave to anyone who will listen. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Mentor, Religious. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Robert Stansfield, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Alexandrite (700 gp). Lapis lazuli (12 gp). 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Everard Winchester, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears black cloth garments or leather armor, and is pretty ugly. He has done his best to style his silver hair to look like a famous performer. His green eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Mentor. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Everard Winchester, Male Human Expert 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Citrine (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. He wears his auburn hair up in a very large beehive style do. His hazel eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and he wants nothing more than to rejoin the army

Ideals: Passionate. Bonds: Attractive, Immigrant, Military, Nature. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Arnold Blackwood, Male Human Fighter 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 48 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky white painted plate armor. His silver hair is cut jaggedly and amateurishly. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Arnold Shelly, Male Human Commoner 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills History +6, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Tiger eye turquoise (11 gp). Amethyst (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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