Kyle Pickering, Male Human [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His black hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He dislikes all the random violence that takes place in the north. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk.
Ideals: Pacifist, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Adventurer. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Odo Beckwith, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is knotted and matted. His eyes are green and beady.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Engraver father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Engraver again; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Shy, Disease, Insane. Bonds: Job. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 71 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 700 gp. Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Hubert Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light green in addition to tight pants. His blonde hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of eastern immigrants he idolized his father. His childhood dream was to be a Miner, but he was a colossal failure. He has worked as a Interpreter like his father before him.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Red spinel (140 gp). Star rose quartz (80 gp). Alexandrite (700 gp). Brown-green garnet (140 gp). 1 Minor magic item.
Patrick Hamilton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs and is in decent physical shape. He wears a Stetson hat to cover his moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.
History: Patrick was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Patrick Allerton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered glaive and tarnished sai as well. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are blue.
Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Sculptor and found it very stressful. He then took over the family business and is one of the better Sculptor for hire.
Motivation: To be a Weaver again.
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 16000 cp. Fire opal (400 gp). Golden yellow topaz (300 gp). Rhodochrosite (13 gp). Zircon (50 gp). 1 Superior lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!