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NPC Generator

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Advanced [show]


Hugh Abram, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His head has been shaved. His eyes are amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Shepherd.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Slave. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Hugh Abram, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)6 (-2) 16 (+3)6 (-2)
Skills Intimidation +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Adelard Tyndall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a brown armored body suit, with a simple grey line shooting up and back down. He has brown hair. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Adventurer. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Adelard Tyndall, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 36000 sp. Cloth of gold vestments (90 gp). 1 Minor magic item.


Social Check DCs


Robert Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. His golden hair is kept up in a ponytail inside a top hat. His eyes are a pleasant amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and to unite with his brother

Ideals: Artistic, Fighting. Bonds: Nature, Rich, Family. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Blakeley, Male Human Druid 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: Just what you see.


Social Check DCs


Gomory Cornish, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. He has a small bristly mustache and wavy black hair. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He believes the world needs to unite to get rid of goblins once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He's repulsed by the PC; and he wants revenge against goblins

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Military. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Gomory Cornish, Male Human Aristocrat 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5

Possessions: 400 gp. Deep blue spinel (700 gp). Violet garnet (700 gp). Banded agate (7 gp).


Social Check DCs


Dustin Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright blue suits and hats. His hair is golden and curly. His hazel eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Antagonistic, Shy, Mundane. Bonds: Poor. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Dustin Wharton, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)8 (-1) 9 (-1)10 (+0)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 2 Smokesticks. 2 Smokesticks. 1 Everburning torch.


Social Check DCs

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