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NPC Generator

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Trym Nash, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean white cloak covering his clean studded leather. He wears a wide-brimmed hat to cover his moderate length golden hair. His green unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Flaws: Disease. Bonds: Family, Poor, Adventurer. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Trym Nash, Male Human Ranger 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 18 (+4)10 (+0)
Skills Deception +3, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1100 gp.


Social Check DCs


Drogo Browning, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has dyed his greying brown hair a little too much giving a sharp brown color. He has blue eyes and a grey hat with a green feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Family, Military. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Drogo Browning, Male Human Adept 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 10 (+0)6 (-2)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Carlisle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a black suit, white shirt, and violet tie. His hair is short and brown. His eyes, though not visible through his cowl, are gray.

Personality: Eccentric and domineering, Gerald will drive conversation. He is harsh and unforgiving.

History: Gerald was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To end his boredom; and he is content

Ideals: Extrovert. Flaws: Antagonistic, Mundane. Bonds: Attractive, In love. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Gerald Carlisle, Male Human Paladin 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 10000 cp.


Social Check DCs


Ernest Rowley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is knotted and matted. His eyes are brown and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Logical. Flaws: Depressed, Fearful. Bonds: Attractive, Family. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Ernest Rowley, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Kelsey, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: The child of southern immigrants he idolized his father. Norman was born on a far southern mountains where he grew up under the tutelage of his father, an expert Engraver. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Justice. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Kelsey, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: Red garnet (50 gp). Zircon (30 gp). 1 Silver holy symbol. 1 Magnifying glass.


Social Check DCs

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