Thomas Remington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light brown in addition to tight pants. His auburn hair is knotted and matted. His hazel eyes dart from person to person.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He receives visions of the future at random moments
History: He was born in the south. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants his loneliness to end; and marry his brother to traveling adventurers
Ideals: Gifted. Bonds: Immigrant, Enemies, Military, Family, Has a crush. Occupation: Soapmaker
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 16000 cp.
Simon Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy brown hair. His fierce amber eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 12 years.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Hematite (12 gp). Black pearl (800 gp). 1 Half-Plate.
Gerald Winterbourne, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a deerstalker hat to cover his moderate length golden hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west to a Architect, Gerald learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He loathes his own lifestyle; and expand his business
Ideals: Athletic, Justice, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Lance Springfield, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a fancy green suit. He has styled his chestnut hair well, parting it to the left. His violet eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic, Athletic. Bonds: Attractive, Family, Slave. Occupation: Herbalist
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1200 gp. Moss agate (15 gp).
Diggory Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Bowyer uniform. He is muscular with a powerful set of arms. His golden hair is singed and shortened. His blue eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Bowyer, Diggory learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy. Bonds: Job, Adventurer, Religious. Occupation: Bowyer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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