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NPC Generator

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Advanced [show]


John Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars. With a patchy auburn beard and wild auburn hair. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To protect his home; and to clean up the streets

Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, In love. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

John Cumberbatch, Male Human Bard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)14 (+2) 4 (-3)14 (+2)
Skills Animal Handling -1, Nature +4
Senses Passive Perception 7
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. Amethyst (40 gp). 1 Minor magic item.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his shortspear ready. He keeps his blonde hair in a pixie cut. His blue eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He works hard and plays hard.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Optimist. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Gerald Mitchell, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Silk rope. 1 Bullseye lantern. 1 Bullseye lantern.


Social Check DCs


Ernest Haley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a longbow. He keeps his black hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small desert village. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Cynical, Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Ernest Haley, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)9 (-1) 13 (+1)8 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Good lock. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant green.

Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.

Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Depressed. Bonds: Rich, Family. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Aldous Garrick, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 2000 sp.


Social Check DCs


Alex Yeardley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His red hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made him what he is. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and to reunite with his old friends

Ideals: Gifted. Bonds: Attractive, Mentor, Adventurer, Guardian. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Alex Yeardley, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)17 (+3) 13 (+1)15 (+2)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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